jeudi 11 août 2016

MINECRAFT COMES TO CHINA





While most Minecraft players are already settled in with their preferred platforms, it's time to welcome another country into the fold - China! Pocket and PC editions will see distribution through NetEase Inc, who will be Mojang's affiliate for the region. Neat!

Some quotes from Mojang and NetEase on the topic:

Jonas Martensson, Mojang

We’ll always embrace opportunities to bring Minecraft to new players around the world, widening our community, and giving us a new perspective on our game. NetEase understand our long-term vision for Minecraft and support Mojang’s ideals, so we’re delighted to have them on board. We look forward to welcoming China’s builders and adventurers to the world of Minecraft.


William Ding, CEO/founder of NetEase, Inc.

We are excited to bring Minecraft to Chinese audiences, and expect our large online community to embrace this preeminent game. With our deep understanding of the Chinese market and our ability to successfully launch world-renowned online and mobile games, we offer a strong platform for the introduction of Minecraft to China’s vast user base. We believe this cooperation could leverage the strengths of both Mojang and NetEase, as well as provide the world’s largest audience with a superior user experience.
Minecraft has always had one of the largest and best gaming communities in the world, and our family now expands to include our friends in China. Welcome!

CAPTAIN SPARKLEZ' MOM PLAYS MINECRAFT




Many of us are years-long veterans of Minecraft, if not video games in general. While trying to find the most efficient monster farms, crazy mods, and intense tournaments, it can be easy to forget that, at one point, every one of us was new to the idea of gaming.

This video is a pretty charming look at someone (specifically, Jordan's mother) learning the game for the first time, as we all once did. Quite a difference from what we're used to, isn't it? Enjoy!

COMMUNITY CREATIONS: BEYOND PERCEPTION 2


Spotlight by LogDotZip


Back in January, we took a look at the mind-bending Beyond Perception map by Mihro and MinecraftSpace, and it was pretty crazy! Today, we look at its fun-but-headache-inducing sequel,Beyond Perception 2! Released last week, BP2 follows in the tradition of the first by pitting the player against two-tone puzzles that are oddly challenging. At first glance, the simple color scheme suggests something the player can just blow through, but it's far from easy.

Think you can best this insane puzzle challenge? Get the map yourself and give it a go!

SNAPSHOT 16W21A READY FOR TESTING



The 1.10 snapshots just keep coming! This week's snapshot is a little feature-light, but carries with it a truckload of bug-fixes. The initial snapshot had many bugs, but so many were reported that they were addressed quickly. Awesome! As bugs are the main focus here, it is a good time to mention that the bug tracker has a search function, so anyone reporting bugs can easily see if a bug they have discovered has a ticket already. Be sure to search first!

Of particular note: there are a number of sound effects missing, both in the prior snapshot, and this one. This is not a bug! One of the joys in adding new content is adding all of the new parts to it, sound included. Missing sounds will be added later on, no worries! Having said that, the bugs were many, and here is what was fixed:


BUGFIXES

  • Bug MC-10046] - Random destination routine has a small statistical tendency to move more north west (fix included)
  • [Bug MC-28424] - Untamed wolves and ocelots disappear
  • [Bug MC-82425] - Insertion tag (tell raw) won't work on servers
  • [Bug MC-84422] - No teleportation from any vehicle
  • [Bug MC-86295] - The Ender Crystal beam is going the other way
  • [Bug MC-92165] - Minecarts won't pick up entities
  • [Bug MC-93642] - XPOrb texture turns gray right before reaching player
  • [Bug MC-93830] - Wolf tail height is not based on ratio of Health to maxHealth
  • [Bug MC-95910] - Unable to activate end portal with non-air blocks in the middle
  • [Bug MC-95973] - Adult Horse/Donkey Pathfinding Issue: 1 block elevations treated as 'non-traversable' terrain in certain configurations
  • [Bug MC-96131] - /execute detect command causing entities within a chunk to be scoreboard reset
  • [Bug MC-96269] - Skeletons, stray, witches, blazes, guardians and snowman can't shoot while in boats
  • [Bug MC-97201] - Elytra stops working on relog
  • [Bug MC-97526] - Signs, banners, skulls and chests are flashing when item spawner is nearby
  • [Bug MC-97602] - Shift+clicking shield from inventory to shield slot
  • [Bug MC-99945] - Cooked fish with numeric IDs not imported properly
  • [Bug MC-101001] - Fishing rod cannot pull items
  • [Bug MC-101680] - Batching chunks
  • [Bug MC-102052] - Structure Blocks don't save properly
  • [Bug MC-102068] - "fallingdust" Particle doesn't seem to work
  • [Bug MC-102085] - New Polar Bear mob got stuck in standing position.
  • [Bug MC-102091] - blocks hitbox/f3 crosshair issues
  • [Bug MC-102103] - Savanna village blacksmith buildings burn themselves down
  • [Bug MC-102119] - Polar Bear gets stuck in blocks when trying to chase the player
  • [Bug MC-102209] - Structure Blocks melt snow
  • [Bug MC-102238] - Surface-level Abandoned Mineshafts generate outside Mesa and its Variants
  • [Bug MC-102278] - Mob pathfinding do not avoid the magma block

Please report any and all bugs you find in Minecraft to bugs.mojang.com. If nobody reports a bug, they might become self-aware, and make the toasters talk to us!

To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar: Minecraft server jar

CONSOLE: FREE MINI-GAME COMING SOON



Battle - it's both a term, and a name for the upcoming free mini-game for consoles! Much as the name suggests, battle is a big part of it - players face off in a last-player-standing deathmatch. While it shares some similarities with the myriad types of survival games, Battle is much more fast-paced. It will come with 3 maps right out of the gate, and is tuned with 4-8 players in mind. Pretty cool!

For console players in particular, these ready-made maps sidestep many of the problems associated with building maps of this type, with loot tables, countdowns, and the like already taken care of. It's as plug-and-play as you can get!

Later on, more minigames will be released, each for $2.99 (and equivalents)

COMMUNITY ROUNDTABLE: BUGS (INSECTS, NOT CODE ERRORS)



16w21b released not long ago, with a few more fixes added to the already impressive pile. All of this bug talk lately has me thinking - what would bugs (the insect-type bugs) be like in Minecraft? Other than silverfish, no bugs of note exist in the core game. There are dozens of mods that add bugs in their own way (there are some who get excited simply at the mention of bees), which begs the question: what insects would be neat to see in the core game?

It's a deceptively complex question. When considering bugs to add, we have to consider more than just how neat they are: what do they do? What impact do they have on the environment, if any? Friendly or hostile? If hostile, should they do significant damage? How big should they be?

Let's use an example: For this test, I want to add giant dragonflies to the game. How giant is "giant"? If we go on dragonflies that were common in the Jurassic era, one common variety had a wingspan of about 2 feet (60 centimeters). Steve is about 6'4" (just a hair shy of 2 meters) tall, which makes this insect about 1/3 his size. For a rough comparison, it should just about reach his knee, stretching vertically (head to tail) from the ground. We can assume the wingspan is about the same.

Dragonflies generally eat insects, so we know they are carnivores. While the above example likely won't eat Steve, it could still bite him, much as the silverfish do. Adding flight to that - the average flight speed of a dragonfly is about 10 mph (4.5m), with a higher max speed - means catching Steve unaware, even running, is a terrifying possibility. That takes care of whether it is passive or hostile, but what does it do?

What if the dragonfly were a natural predator of silverfish? Or, if the dragonfly were tameable, maybe it could detect blocks that silverfish hide in, and warn Steve. It might be possible to harvest the dragonfly's wings to make something akin to elytra wings. There are a lot of possibilities here!

So, if you could add one bug to the game, what would it be, and why?

COMMUNITY CREATIONS: ZEGAME, BY JESPERTHEEND






ZeGame is a beautiful puzzle game with complex but rewarding puzzles in three dimensions. Move blocks, solve puzzles. However, this game - visually, at least - has no bearing whatsoever on traditional Minecraft. In all honesty, until I saw the command blocks explained, I wasn't entirely convinced this was an entirely different game, and this was a big prank! It is quite real, and you can play it inside Minecraft. Crazy!

Made for 1.9.4, ZeGame is a mind-bending puzzler where you try to find solutions using the differently-colored blocks in playing field. Grey blocks restrict movement, and the camera can be rotated to change how and where your block moves. It looks simple (and starts simply enough), but gets progressively more challenging with each advancement. Mind-bending!

You can play ZeGame on Realms right now with no downloads, or grab the map for 1.9.4 Enjoy!